Showing posts with label Warhammer 40k. Show all posts
Showing posts with label Warhammer 40k. Show all posts

Monday, October 15, 2012

Tournament report: Strategikon 8

During the weekend of 6-7 October, me and Briefspite hosted the 8th Strategikon. 6th edition, 2000 points, two Primary Detachments allowed, two Allied Detachments allowed, two Fortifications of any type allowed, total Forge World allowance. Yeah, it was a blast!

Lego Microscale: Tau Hammerheads

So my brother visited me and the family a few weekends back. During his visit he and my two-year-old played a lot with Legos. Among their creations were these amazing microscale Tau Hammerheads.

Monday, September 24, 2012

Warhammer 40k tournament report: Invasion 2012

This weekend me and the boys went to Kristiansand, to our first tournament of 6th edition 40k: Invasion. It was 1750 points with minimal restrictions.

5 missions pretty much straight from the book, and tournament scoring was Victory Points. This meant that if you won a battle 4-2 in Victory Points, you got 4 tournament points. However, if you lost a battle 6-20, you got 6 tournament points. Yeah, losing could be better than winning. Kinda strange, but it was the same for everyone.

Anyhow, here's the tournament report. I reported in Norwegian this time, so if you don't understand what I'm saying, just look at the video and listen to the tone of my voice to figure out if I did well or badly ;-)

Friday, August 03, 2012

A little Necrons + Imperial Guard trick

So my brother is getting interested in 40k again. It's pretty much been two whole editions since last time, and we've been talking about Necrons.


Now, we're trying to avoid the whole "let's see what internets says is good" thing, and rather think fresh and out of our own little meta, so to speak. So I thought I'd share a little trick we've come up with.

Space Marine
Psykers! Now helping the metal dudes do their thing. (Photo from THQ Insider)
Ally in an Imperial Guard Detachment and take a Psyker Battle Squad. They have the Psychic Power "Weaken Resolve", which lowers the leadership of an enemy unit by X, where X is the number of Psykers in the Battle Squad. This power has a range of 36".

Then, take a Harbinger of Despair with a Nightmare Shroud and either place it in a Night Scythe or give him a Veil of Darkness to get him close to the enemy. The Nightmare Shroud lets you force a Morale Check on a unit up to 18" away, and it doesn't require a roll to hit or a Psychic Test. It's simply automatic, and you don't have to worry about Snap Shots or anything. As long as the Psyker Battle Squad got their power off, you should see the enemy's most valued unit run away like crazy! (at least 97,2% of the time)

Sure, it doesn't work on Fearless or embarked units. So what? Fearless units you just nuke with Soulstorm and vehicles aren't very hard to get rid of for Gauss-wielding tin cans.

This trick works great against some of the nasty deathstars people like to take. Unfortunately it doesn't work against Draigowing, as the big man is fearless. But against Nob Bikers and units like it, it should work just fine.

Saturday, December 24, 2011

Lone Wolf conversion

I've never given the Lone Wolf any attention before, but recently I've felt more attracted to the idea of a single marine running across the battlefield, trying to die whatever way seems fit. In my lists, the one thing I really struggle with is AV14. Of course I have meltas spread all over my Grey Hunters squads, but I've never liked the idea to use a troop to stop a Land Raider, possibly with a death star unit inside. The 6” melta range makes this unit almost sacrificial in this aspect. So maybe a Lone Wolf in TDA with Chain fist and Storm shield could do the job? With a couple of Fenrisian Wolves he has better chance to reach the enemy. So this will be my configuration. This costs 105 pt, quite expensive for the job. But I had a cool idea for a model, so I had to give it a try.

My inspiration came from the Broodlord-model. I wanted the Lone Wolf to have his arms to the side, howling for the moon. The Wolf Guard box set should have what I need. Well, almost. All the chain fists and storm shields are left hand only. So I had to convert either a left hand shield or chain fist. I chose the latter. I couldn't find any picture of a good conversion, so I made my own, very simple one, from a power fist and the saw from a chain fist Not a smooth conversion, but good enough.

A little bit of green stuff later, and my Broodwolf came to life. Considering the amount of time I spent, and the result, I'm satisfied. The shoulder plates are not perfect, but a bit of paint should cover most of it. Also, the arms are maybe a bit to long. But, hey, Space Marines are not Homo Sapiens, so I don't care. Here's the final result:


-Norau

Oh, and Merry Christmas!

Tuesday, November 01, 2011

Bjorn The Fell-Handed conversion

Norau have built this great Dreadnought conversion, representing the awesome Bjorn. He was the first Great Wolf, you know!

We'll try to get him a nice paint job as soon as possible. This cool dude simply can't walk around all grey for long.

A brief video report from Strategikon 6

On the weekend of the 15th and 16th of October 2011, we hosted the 6th Strategikon Tournament. It was a blast, and the outcome was very surprising, as none of the usual heavy-weights won!

Friday, October 14, 2011

Ready for Strategikon 6





The night before Strategikon 6, the terrain is out, the tables are ready, and a couple of players are here playing already!

Tuesday, July 05, 2011

Team Norway's lists at ETC 2011

This year is the first time Norway sends a team of 40k players to compete at the ETC. Here are our lists:

PLAYER 1: Henning «Illumini» Lundheim
ARMY DESCRIPTION : Blood Angels

HQ 1 : Librarian (100), Shield of sanguinius (0), Unleash rage (0) [100 pts]

ELITE 1 : 5 Assault Terminators (200), 3 Thunder Hammer & Storm Shield (15), TRANSPORT 1 [215 pts]
ELITE 2 : 5 Assault Terminators (200), 3 Thunder Hammer & Storm Shield (15), TRANSPORT 2 [215 pts]
ELITE 3 : 2 Sanguinary Priests (100), 2 Power Weapons (30) [130 pts]

TROOP 1 : 10 Assault Marines (190), 2 Meltaguns (20) Power Fist (25) [235 pts]
TROOP 2 : 10 Assault Marines (190), 2 Meltaguns (20) Power Fist (25) [235 pts]
TROOP 3 : 5 Scouts (75), 5 Camo cloaks (15), Combat Blades & Bolt Pistols (0) [90 pts]

TRANSPORT 1 : Land Raider Redeemer (240), Extra Armour (15), Multi-melta (10) [265 pts]
TRANSPORT 2 : Land Raider Redeemer (240), Extra Armour (15), Multi-melta (10) [265 pts]

TOTAL [1750 pts]



PLAYER 2: Kenneth «KaldCB» Lomeland
ARMY DESCRIPTION : Space Wolves

HQ 1 : Rune Priest (100) Storm Caller (0), Jaws of the world wolf (0) [100 pts]

ELITE 1 : 3 Wolf guard (54) 2 power fist & combi melta (50), TRANSPORT 1 [104 pts]
ELITE 2 : 5 Wolf scouts (75), 1 Meltagun (10) [85 pts]
ELITE 3 : 5 Wolf scouts (75), 1 Meltagun (10) [85 pts]

TROOP 1 : 5 Grey hunters (75), 1 Meltagun (5), TRANSPORT 2 [80 pts]
TROOP 2 : 5 Grey hunters (75), 1 Meltagun (5), TRANSPORT 3 [80 pts]
TROOP 3 : 5 Grey hunters (75), Flamer (0), TRANSPORT 4 [75 pts]
TROOP 4 : 5 Grey hunters (75), Flamer (0), TRANSPORT 5 [75 pts]

FAST ATTACK 1: Land speeder (50), Multimelta (10) [60 pts]
FAST ATTACK 2: Land speeder (50), Multimelta (10) [60 pts]

HEAVY SUPPORT 1: 5 Long fangs (75), 4 Missile launchers (40), TRANSPORT 6 [115 pts]
HEAVY SUPPORT 2: 5 Long fangs (75) 4 Missile launchers (40), TRANSPORT 7 [115 pts]
HEAVY SUPPORT 3: 5 Long fangs (75) 4 Missile launchers (40), TRANSPORT 8 [115 pts]

TRANSPORT 1 : Razorback (40), Lascannon & twinlinked plasmagun (35) [75 pts]
TRANSPORT 2 : Razorback (40), Lascannon & twinlinked plasmagun (35) [75 pts]
TRANSPORT 3 : Razorback (40), Lascannon & twinlinked plasmagun (35) [75 pts]
TRANSPORT 4 : Razorback (40), Lascannon & twinlinked plasmagun (35) [75 pts]
TRANSPORT 5 : Razorback (40), Lascannon & twinlinked plasmagun (35) [75 pts]
TRANSPORT 6 : Razorback (40), Lascannon & twinlinked plasmagun (35) [75 pts]
TRANSPORT 7 : Razorback (40), Lascannon & twinlinked plasmagun (35) [75 pts]
TRANSPORT 8 : Razorback (40), Lascannon & twinlinked plasmagun (35) [75 pts]

TOTAL [1749 pts]



PLAYER 3: Knut Bjarne «ReX» Gandrud
ARMY DESCRIPTION : Eldar

HQ 1 : Autarch (70), Fusion Gun (10) [80 pts]
HQ 2 : Farseer (55), Runes of Warding (15), Doom (25) [95 pts]

ELITE 1 : 5 Fire Dragons (80), TRANSPORT 1 [80 pts]
ELITE 2 : 5 Fire Dragons (80), TRANSPORT 2 [80 pts]
ELITE 3 : 5 Fire Dragons (80), TRANSPORT 3 [80 pts]

TROOP 1 : 5 Dire Avengers (60), TRANSPORT 4 [60 pts]
TROOP 2 : 5 Dire Avengers (60), TRANSPORT 5 [60 pts]
TROOP 3 : 5 Dire Avengers (60), TRANSPORT 6 [60 pts]

FAST ATTACK 1: Vyper (45), Scatter Laser (15) [60 pts]

HEAVY SUPPORT 1: 2 War Walkers (60), 4 Scatter Lasers (60) [120 pts]
HEAVY SUPPORT 2: 2 War Walkers (60), 4 Scatter Lasers (60) [120 pts]
HEAVY SUPPORT 3: 2 War Walkers (60), 4 Scatter Lasers (60) [120 pts]

TRANSPORT 1 : Wave Serpent (90), Twin-linked Shuriken Cannon (10), Shuriken Cannon (10), Spirit Stones (10) [120 pts]
TRANSPORT 2 : Wave Serpent (90), Twin-linked Shuriken Cannon (10), Shuriken Cannon (10), Spirit Stones (10) [120 pts]
TRANSPORT 3 : Wave Serpent (90), Twin-linked Shuriken Cannon (10), Shuriken Cannon (10), Spirit Stones (10) [120 pts]
TRANSPORT 4 : Wave Serpent (90), Twin-linked Scatter Laser (25), Shuriken Cannon (10) [125 pts]
TRANSPORT 5 : Wave Serpent (90), Twin-linked Scatter Laser (25), Shuriken Cannon (10) [125 pts]
TRANSPORT 6 : Wave Serpent (90), Twin-linked Scatter Laser (25), Shuriken Cannon (10) [125 pts]

TOTAL [1750 pts]



PLAYER 4: Bjørn-Erik Hytt
ARMY DESCRIPTION: Dark Eldar

HQ 1: Haemonculus (50), Shattershard (15), Venom Blade (5), [70 pts]

ELITE 1: 4x Kabalite Trueborn (48), 4x Blasters (60), TRANSPORT 4 [108 pts]
ELITE 2: 4x Kabalite Trueborn (48), 4x Blasters (60), TRANSPORT 5 [108 pts]
ELITE 3: 4x Kabalite Trueborn (48), 4x Blasters (60), TRANSPORT 6 [108 pts]

TROOP 1: 9x Wytches (90), Haywire Grenades (18) 1x Hekatrix (10) Agoniser (20), TRANSPORT 7 [138 pts]
TROOP 2: 5x Kabalite Warriors (45) 1x Blaster (15), TRANSPORT 1 [60 pts]
TROOP 3: 5x Kabalite Warriors (45) 1x Blaster (15), TRANSPORT 2 [60 pts]
TROOP 4: 5x Kabalite Warriors 45 1x Blaster (15), TRANSPORT 3 [60 pts]
TROOP 5: 3x Wracks [30 pts]

FAST ATTACK 1: Beastmasters x4 (48), Razorwing Flock x6 (90), Khymerae x4 (48) [186 pts]

HEAVY SUPPORT 1: Ravager (105), Flickerfield (10) [115 pts]
HEAVY SUPPORT 2: Ravager (105), Flickerfield (10) [115 pts]
HEAVY SUPPORT 3: Ravager (105), Flickerfield (10) [115 pts]

TRANSPORT 1: Raider (60), Flickerfield (10) [70 pts]
TRANSPORT 2: Raider (60), Flickerfield (10) [70 pts]
TRANSPORT 3: Raider (60), Flickerfield (10) [70 pts]
TRANSPORT 4: Venom (55), Splinter cannon (10) [65 pts]
TRANSPORT 5: Venom (55), Splinter cannon (10) [65 pts]
TRANSPORT 6: Venom (55), Splinter cannon (10) [65 pts]
TRANSPORT 7: Raider (60), Flickerfield (10) [70 pts]

TOTAL: [1748 pts]



PLAYER 5: Espen «Rolig» Roligheten
ARMY DESCRIPTION: Space Marines

HQ 1 : Space Marine Librarian (100), Terminator Armour and Storm Shield (40), Null zone (0), Might of the ancients (0) [140 pts]

ELITE 1 : Ironclad Dreadnought (135), Exchange Storm Bolter for Heavy Flamer (10), TRANSPORT 1 [145 pts]
ELITE 2 : Ironclad Dreadnought (135), Exchange Storm Bolter for Heavy Flamer (10), TRANSPORT 2 [145 pts]
ELITE 3 : 6 Terminator Assault Squad (240), 4x thunderhammer and stormshield (0), 2x lightning claws (0) [240 pts]

TROOP 1 : 10 Tactical squad (170), 1x Meltagun (5), 1x Lascannon (10), 1x Power Fist (25), TRANSPORT 3 [210 pts]
TROOP 2 : 10 Tactical squad (170), 1x Meltagun (5), 1x Lascannon (10), 1x Power Fist (25), TRANSPORT 4 [210 pts]

FAST ATTACK 1: 1 Land Speeder squadron (50), 1x Typoon missile launcher (40) [90 pts]
FAST ATTACK 2: 1 Land Speeder squadron (50), 1x Typoon missile launcher (40) [90 pts]
FAST ATTACK 3: 1 Land Speeder squadron (50), 1x Typoon missile launcher (40), Multi-Melta (10) [100 pts]

HEAVY SUPPORT 1: Thunderfire cannon, TRANSPORT 5 [100 pts]
HEAVY SUPPORT 2: Thunderfire cannon [100 pts]

TRANSPORT 1 : Drop pod [35 pts]
TRANSPORT 2 : Drop pod [35 pts]
TRANSPORT 3 : Rhino [35 pts]
TRANSPORT 4 : Rhino [35 pts]
TRANSPORT 5 : Drop pod [35 pts]

TOTAL [1745 pts]



PLAYER 6: Andreas Ørlyng
ARMY DESCRIPTION: Black Templars

HQ 1 : 1 Emperor's Champion (90), Accept Any Challenge (50) [140 pts]

ELITE 1 : 1 Dreadnought (105), Venerable (20), Skill: Tank Hunter (10), Heavy Flamer (10), Extra Armor (5), Searchlight (1), Smoke Launchers (3) [154 pts]
ELITE 2 : Sword Brethren Terminator Squad: 5 Terminators (200), 5 Skill: Tank Hunter (15), 2 Cyclone Missile Launcher (50) , 1 Chain Fist (5) [270 pts]

TROOP 1 : Crusader Squad: 5 Initiates (80), 2 Bolt Pistol and CCW (0), 1 Bolter (0), 1 Meltagun (10), 1 Multimelta (10), TRANSPORT 1 [100 pts]
TROOP 2 : Crusader Squad: 5 Initiates (80), 2 Bolt Pistol and CCW (0), 1 Bolter (0) 1 Meltagun (10), 1 Multimelta (10), TRANSPORT 2 [100 pts]
TROOP 3 : Crusader Squad: 5 Initiates (80), 3 Bolter (0), 1 Plasmagun (6), 1 Lascannon (15), TRANSPORT 3 [96 pts]

FAST ATTACK 1: Land Speeder Squadron: 1 Land Speeder (50), Typhoon Missile Launcher (20) [70 pts]
FAST ATTACK 2: Land Speeder Squadron: 1 Land Speeder (50), Typhoon Missile Launcher (20) [70 pts]
FAST ATTACK 3: Land Speeder Squadron: 2 Land Speeders (100), Typhoon Missile Launcher (40) [140 pts]

HEAVY SUPPORT 1: 1 Predator Annihilator (120), Lascannon Sponsons (25) [145 pts]
HEAVY SUPPORT 2: 1 Predator Annihilator (120), Lascannon Sponsons (25) [145 pts]
HEAVY SUPPORT 3: 1 Predator Annihilator (120), Lascannon Sponsons (25) [145 pts]

TRANSPORT 1 : 1 Rhino (50), Smoke Launchers (3), Extra Armour (5) [58 pts]
TRANSPORT 2 : 1 Rhino (50), Smoke Launchers (3), Extra Armour (5) [58 pts]
TRANSPORT 3 : 1 Rhino (50), Smoke Launchers (3), Searchlight (1) [54 pts]

TOTAL [1750 pts]



PLAYER 7: Alexander «BlueRonin» Sawyer
ARMY DESCRIPTION: Imperial Guard

HQ 1: Company Command Squad (50) Power Weapon, Plasma Pistol, Medi-pack, Plasma Gun x3, Astropath (125), TRANSPORT 1 [175 pts]

ELITE 1: Psyker Battle Squad (60) +5 Sanctioned Psyker (50), TRANSPORT 2 [110 pts]

TROOP 1: Infantry Platoon
Platoon Command Squad (30) Flamer x4, Krak Grenades (25), TRANSPORT 3 [55 pts]
Infantry Squad (50) Commissar, Power Weapon x2, Autocannon (65) [115 pts]
Infantry Squad (50) Power Weapon, Autocannon (20) [70 pts]
Infantry Squad (50) Power Weapon, Autocannon (20) [70 pts]
TROOP 2: Veteran Squad (70) Power Fist, Flamer x 3, Shotgun x7, Demolitions (60) [130 pts]
TROOP 3: Veteran Squad (70) Power Fist, Flamer x 3, Shotgun x7, Demolitions (60) [130 pts]

FAST ATTACK 1: Vendetta (130) [130 pts]
FAST ATTACK 2: Vendetta (130) [130 pts]

HEAVY SUPPORT 1: Hydra Flak Tank Battery (75) + 1 Hydra Flak Tank (75) [150 pts]
HEAVY SUPPORT 2: Ordnance Battery, Medusa (135), Bastion-breacher shells (5) [140 pts]
HEAVY SUPPORT 3: Ordnance Battery, Medusa (135), Bastion-breacher shells (5) [140 pts]

TRANSPORT 1: Chimera (55), Turret Heavy Flamer, Pintle-mounted Heavy Stubber (10) [65 pts]
TRANSPORT 2: Chimera (55) Hull Heavy Flamer, Pintle-mounted Heavy Stubber (10) [65 pts]
TRANSPORT 3: Chimera (55) Turret Heavy Flamer, Dozer Blade, Pintle-mounted Heavy Stubber (20) [75 pts]

TOTAL [1750 pts]



PLAYER 8: Jonas «Xadhoom» Lepsøy
ARMY DESCRIPTION: Chaos Space Marines

HQ 1: Daemon Prince (110), Wings (20), Mark of Slaanesh (5), Lash of Submission (20) [155 pts]
HQ 2: Daemon Prince (110), Wings (20), Mark of Slaanesh (5), Lash of Submission (20) [155 pts]

TROOP 1: 10 Chaos Space Marines (150), 2 Meltaguns (20), Icon of Chaos Glory (10), TRANSPORT 1 [180 pts]
TROOP 2: 5 Plague Marines (115), 2 Meltaguns (20), TRANSPORT 2 [135 pts]
TROOP 3: 5 Plague Marines (115), 2 Meltaguns (20), TRANSPORT 3 [135 pts]
TROOP 4: 5 Plague Marines (115), 2 Meltaguns (20), TRANSPORT 4 [135 pts]

HEAVY SUPPORT 1: 3 Obliterators [225 pts]
HEAVY SUPPORT 2: 3 Obliterators [225 pts]
HEAVY SUPPORT 3: 3 Obliterators [225 pts]

TRANSPORT 1: Rhino (35), Combi-Melta (10) [45 pts]
TRANSPORT 2: Rhino (35), Combi-Melta (10) [45 pts]
TRANSPORT 3: Rhino (35), Combi-Melta (10) [45 pts]
TRANSPORT 4: Rhino (35), Combi-Melta (10) [45 pts]

TOTAL: [1750 pts]

Saturday, June 18, 2011

Terrain ho!

One afternoon of working with knives and glue - Result!





Friday, May 06, 2011

Aftermath of Strategikon 5

The last Strategikon tournament was a great success! We had 41 people this time, which is up from 27 in Strategikon 4.

Eldar Autarch
Eldar Autarch by Bjørn-Erik Hytt

Ork Waaagh
Ork Waaagh by Jon Bjarne Moe Gumø
The secret secondary missions worked great. People were really happy with them, even though we realized they could have needed a bit more play-testing. Some of the missions were very hard, and some were pretty easy. Well, we've tested them now, eh? Over 200 games were played at the tournament, so I guess the first round of tests have shown that the concept works.

Baal Predator
Baal Predator by Morten Fredheim
We played like this: The tournament organizer rolls for mission and deployment, then hands out one secret secondary mission to each player. The primary is worth 3/1/0, and the secondary is worth a single point.

See this post for all the secondary missions.

Monday, May 02, 2011

Secondary missions at Strategikon 5

Here are the secondary missions we used at Strategikon 5, so you guys can try them out at home. Roll for mission and deployment first, then randomly draw one of these secret missions. The primary mission (Seize Ground, Capture and Control or Annihilation) is worth 3/1/0, and the secret secondary is worth 1 point.

1: Lost gear
Your operatives had to abandon some vital equipment in this area. This is your chance to recover it!

The equipment is hidden in the center of the battlefield. You will get 1 point for controlling this location at the end of the game.

You control the location if you have a unit of Troops within 3” of the center of the battlefield, and there are no enemy units within 12”.

2: Great leader
The enemy commander is pivotal to the enemy in the ongoing conflict. You must eliminate the him/her/it!

You will get 1 point if you kill your opponent’s most expensive HQ model.

If the enemy doesn’t have a single HQ model with a points cost, you must kill the most expensive HQ unit to fulfil this objective.

If there are 2 HQs of equal cost, you have to kill both of them to get the point.

3: Winning the war
Even though winning this battle is important, winning the long term conflict is more important.

You need to preserve your forces for further engagements. You get 1 point if you have more units alive at the end of the battle than your opponent.

Note that fleeing or fled units are considered “alive” for this purpose.

4: Heavy gear
The enemy have enormous amounts of heavy forces. You must focus on silencing their big guns.

You will earn 1 point if your opponent doesn’t have any Heavy Support units left at the end of the game.

If your opponent doesn’t have any Heavy Support, then you will have to completely destroy his Elites instead. No Elites either? All his Fast Attack then!

5: Warrior elite
The enemy army consists of highly experienced elite troops. You must target their warrior elites to give your side a chance in this war.

You will earn 1 point if your opponent doesn’t have any Elite units left at the end of the game.

If your opponent’s army doesn’t have any Elites then you will have to completely destroy his Heavy Support instead.
No Heavy Support either? All his Fast Attack then!

6: Control the field
This area is of vital tactical importance in the ongoing conflict.

Split the battlefield in four quadrants. You will get 1 point if you have a unit completely within EACH quadrant at the end of the game.

Note that ANY unit can fulfil this objective, not just units from the Troops category. The enemy can’t contest the quadrants for this objective.

7: Impressive victory
After losing many battles in this war, your side desperately needs to increase morale. A slaughter of enemy forces should do the trick.

You will earn 1 point if you completely destroy three enemy units in one player turn. Show this card to your opponent when you fulfil this mission.

8: Decimation
Your forces can’t stand up to the number of enemy troops! You have to cut them down to size.

You will get 1 point if you completely destroy the enemy unit containing the most models.

Making them flee is not enough, you have to kill them all!

If there are multiple units that can be considered containing the most models, you will have to destroy all of them.

9: Hold the line!
This position is vital for the war effort. It must not fall!

You will earn 1 point if there are no enemy units within 18” of your table edge at the end of the game.


10: Breakthrough
This battle is part of a major offensive, and this is where the enemy line will break!

You will get 1 point if you have a scoring unit within 6” of your opponent’s table edge and no units within 12” of your own table edge at the end of the game.

11: Destroy them!
You must show the enemy no quarter and inflict serious damage before they realize what’s happening!

You will earn 1 point if you have destroyed or routed at least 50% of the enemy’s units at the end of the game.

12: It ends here
This battle is the last one of the war. Your two small forces is all that is left. Everyone else are dead. Make sure you win!

You will get 1 point if you are the only one that have a HQ unit alive and not fleeing at the end of the game.

Friday, April 22, 2011

Herohammer: Njal Stormcaller

Njal Stormcaller in his Runic Terminator Dreadnought Armour
Last time we explored the insane Space Wolves Herohammer list. Me and Norau decided that we just have to try this list out, and of course we need the proper minis! Here's the first one, Njal Stormcaller. We simply love this classic Rune Priest mini, and with a simple gun swap it's a perfect rendition of Njal.

I painted him with a basecoat of Fenris Grey, overbrushed Shadow Grey and highlighted with Adeptus Battlegrey. The runes are Mechrite Red, followed by lighter and lighter applications of Lord Solar Macharius Orange, Blazing Orange and Golden Yellow.

I like how Njal ended up looking, especially as i really didn't spend a lot of time on him. Norau is going to the Strategikon tournament next weekend, and Njal and his buddies just needs to be painted before then.

Saturday, April 16, 2011

Herohammering the Wolves

Intrigued by Blog Wars over at From The Fang, where every army must include a special character, we wanted to make the ultimate Herohammer Space Wolves list. The result:
  • Logan Grimnar
  • Njal Stormcaller w/Runic Terminator Armour
  • Bjorn the Fell-Handed w/Plasma Cannon
  • Ulrik the Slayer
  • Blood Claws Pack
    • Lukas the Trickster
    • Blood Claws x4
    • Rhino
  • Wolf Guard Pack
    • Arjac Rockfist
    • Wolf Guard in Terminator Armour x2
All this for the small sum of 1499 

This list is actually legal. Insane! And it scales really well too. At 1750, simply give the Wolf Guard, Logan and Njal a Land Raider! Obviously we have to try this out. We'll play a game with this army as soon as we are able. Stay tuned for the exciting battle report!

Eager to find an opponent we tried to do the same exercise with other codices, but the closest we got was a Space Marines list at 940. If you find anything higher, and legal, please let us know in the comments.

Sunday, April 10, 2011

Haters gonna hate 2

So apparently Hitler plays Daemonhunters :)



The video author brings up an interesting point. A lot of trolls on the internet seem to be talking trash over guys that are jumping to the newest Codex when it is released. At the moment, that's Grey Knights. For me, the release of a new codex is very exciting, and I want to explore the possibilities within as soon as possible. If that makes me a guy that jumps on the bandwagon of cheese, so be it.

At least I paint my armies.

Saturday, April 02, 2011

Video battle report: Imperial Guard vs Eldar

Mr. Sportsmanship and Knut is at it again! This time: Imperial Guard vs Eldar. The guys are testing out armies for the upcoming Strategikon 5 tournament with lists at 1500 points.

Friday, March 25, 2011

Video Battle Report: New Grey Knights vs Orks

We got some visitors from another club on our thursday gaming night this time. I played versus Inger Helene from Team Stormbolter, and she had brought her Orks.

She had a pretty good list, with Lootas, a couple of Kans, two Trukks full of Boyz, a largish unit of Koptas, and the big heavy hitter: Ghazghkull Thraka with a lot of Nobs in a Battlewagon. Nice!

I have gotten hold of a copy of the new Grey Knights Codex, and what better to try than a Henchmen-heavy list lead by everyone's favourite inquisitor, Coteaz himself!

My list:
Coteaz
Eversor Assassin
5 Purifiers w/2 Psycannons, 2 Hammers, Rhino
7 Grey Knight Terminators m/Psycannon & Warding Stave
10 Henchmen (3 Crusaders, 5 DC Assassins, 2 Warriors)
10 Henchmen (3 Crusaders, 4 DC Assassins, 3 Warriors w/Meltaguns), Chimera
7 Henchmen (3 Servitors w/Heavy Bolters, Jokaero, 3 Warriors w/Plasma Guns), Chimera w/HK missile
Dreadnought w/Plasma Cannon
Dreadknight
Land Raider

We rolled for mission and deployment and got Capture & Control and Pitched Battle. My objective is on the center hill and hers is in the big grey building.

Check out the video battle report for details on the game!

Tuesday, March 22, 2011

750 point madness

The last tournament I attended had four games at 1750 points and two games at 750 points. No comp in either meant that we saw some quite silly lists from the top guys. I have both hosted and played 500 point doubles tournaments before, and am adamant in that games under 1500 points require comp (restrictions) of some kind.

Christopher's Jetbikes

However, if there's no comp people will undoubtedly try to fit in the hardest units they can think of. Let's take a look at some of the more outrageous examples I can think of, and then you guys can post your lists in the comments! Maybe we'll create real gold here :)

I'm actually stretching the truth when I say no comp, as there was some. A modified Force Organization Chart: 1 HQ, 0-2 Elites, 1-4 Troops, 0-2 Fast Attack. 0-2 Heavy Support. This can't really be called comp, because at 750 points you'd be stretching it if you took three Heavy Support. I guess they tried to quell the urge to spam, and then gave us insufficient points to do any spam anyway.

My Chaos Space Marine list at the tournament was:
  • Daemon Prince with Wings
  • Summoned Greater Daemon
  • 5 Chaos Space Marines with Meltagun, Champion and Rhino
  • 5 Chaos Space Marines with Meltagun, Champion and Rhino
  • Defiler
  • Predator with Heavy Bolter Sponsons
This list can fight almost anyone in CC, has long range, high strength, multi-shot and area effect firepower, several fast meltaguns, mobility and many units.

After the tournament I did a little thinking and came up with this list:
  • Daemon Prince with Wings and Mark of Khorne
  • 5 Chaos Space Marines with Meltagun
  • 5 Chaos Space Marines with Meltagun
  • Land Raider
  • Land Raider
Yeah, that's two scoring Land Raiders in 750 points. Even against Dark Eldar with as many Dark Lances as they can fit (barring bad luck), you should be able to triumph.

750 point games at the top tables of a tournament are extremely matchup-dependent. If you have a foot list and meet an Ork horde you're screwed. However, if you have the dual Land Raider sillyness i wrote about above, you are pretty much invincible. All due to matchup, which you have no control over.

Building a "balanced" list is also rubbish, because then you'll be equally screwed no matter what you meet. Remember we're talking about the top tables here, folks. You'll see Mephiston, a Land Raider, 5 naked Assault Marines and a Librarian Dreadnought in 750 points. Beat that with a "take-all-comers" list ;)

So, what crazyness can you guys conjure up? 750 points and the modified FOC, above. Otherwise NO RESTRICTIONS!!

Friday, March 18, 2011

Haters gonna hate

After last weekend's tournament, I asked on their forums whether they would send the results to Rankings HQ. Oh, the horror!
Haters gonna hate!
Rankings HQ is a website that aggregates tournament results from all over the world and ranks the players of each country. Each country have their own rules for scoring and ranking, adjusted to the size of the tournament scene of said country. For Norway, a player receives 100 points for winning a tournament of 40 people or more. The three best scores the last 12 months count, so the maximum amount of points a player can have is 300. Even if a player wins three big tournaments and finishes last in a fourth, his score is still 300.

The head honchos quickly informed me that they had discussed it, but had decided not to send in any results. They didn't give any reason as to why they had decided this.

Some local guys then protested, saying that they wanted them sent in and arguing that players from afar would have less reason to come if the tournament didn't rank. Also, by sending in the results, the community would get a lot of useful data. For example, the ETC team would have an easier time picking good players for ETC participation. It didn't take long before the protests started.

One guy argued that you'd need written consent from everyone before posting the results on RankingsHQ, which is nonsense. The results for each of these tournaments had been posted on the internet for the last 8 years, so this wasn't any different. Then, we came to the core of the problem.

  • "It will promote powerplay to an even greater scale. Let's be the safe haven everyone can turn to in order to relax and have a nice good tournament."
  • "It is an event, not a tournament. This is something some players haven't understood, as they bring ridiculously boring min/max armies."
  • "Ranking is anathema to what 40k should be."
  • "People shouldn't be completely unimaginative when it comes to army design."

Yeah, I asked them what they meant by "power play" It seems like it is unacceptable to play and win. You should play and only have fun and not win. And if you do happen to win, you'd better not be using an army consisting of more than one identical unit.  If you do, you have no imagination, are boring and an bad person.

One of the guys complaining about "power play" was the guy I played in turn 1. He had a rock hard Daemon list with 2 Great Unclean Ones, 3x3 Bloodcrushers, 2x5 Plaguebearers, 4x5 Horrors w/Bolt and 3 identical Daemon Princes of Nurgle. I liked his list and he was a pleasant guy to play against, but let's not kid ourselves: His list was spammy. So what? Apparently, it doesn't matter if you don't win.

It was only the top armies that got a lot of flak, so it seems like taking a hard army is OK, as long as you don't win.

Even the guy with the Kan Wall of spam accused me of using a boring list. GG guy!

So yeah, haters gonna hate!


PS: This is not a criticism of the tournament itself. It was very well run and I enjoyed the experience. This post is about the illusion some of the players there have, that there is such a thing as "balanced armies" and that you are a better person if you don't bring what you consider best to a tournament.