Showing posts with label Space Marines. Show all posts
Showing posts with label Space Marines. Show all posts

Tuesday, February 15, 2011

More Special Characters from Imperial Armour 9

They're green!
Of course they get +1 Cover Save!
Last time, we explored the possibilities Captain Tarnus Vale gives a Space Marine Army. This time, let's check out the sneaky Chapter Master of the Raptors, Lias Issodon.

Chapter Master Lias Issodon - 140 points

Issodon is the leader of the Raptors, who are apparently even more sneaky than the Night Lords and Alpha Legion combined! His special Chapter Tactics rule is that all units exchange Combat Tactics for the Stealth Univeral Special Rule.

This is insanely good! Space Marines benefit greatly from cover against low-AP weapons. Giving them all +1 to their cover save is pretty ridiculous. However, just like Tarnus Vale, only foot troops have Combat Tactics and benefit from his buff.

He also gives your opponent -1 to any reserve rolls, and 1 unit D6 wounds or a glancing hit after deployment. This is also awesome, but we won't be exploiting this today.

Let's try a list! 1500 points:

Chapter Master Lias Issodon
Space Marine Captain w/Relic Blade, Artificer Armour & Space Marine Bike

4 Space Marine Bikes w/2 Flamers, Attack Bike
4 Space Marine Bikes w/2 Flamers, Attack Bike
4 Space Marine Bikes w/2 Meltaguns, Attack Bile w/Multi-Melta

2 Attack Bikes w/Multi-Meltas
2 Attack Bikes w/Multi-Meltas
2 Attack Bikes w/Multi-Meltas

5 Devastator Squad w/4 Missile Launchers
Thunderfire Cannon
Thunderfire Cannon

No Scouts in this list, even though they would also benefit greatly from Issodon's abilities.

We exploit Issodon's Chapter Tactics twice in this list:

  1. The Techmarines manning the Thunderfire cannons can use Bolster Defences on two ruins giving 2+ cover saves to themselves, Issodon, the Devastators and any bikes hiding behind the terrain piece at the start of the game.
  2. The (apparently stealthy) Bikes can Turbo-boost, giving themselves 2+ cover saves until they are ready to strike (with 4 Flamers, 2 Heavy Bolters, 7 Multi-Meltas and 2 Meltaguns. Oh, and a bunch of Twin-Linked Bolters).

What do you guys think? Is it to powerful? Try it out, and let me know how it went! ;)

Monday, September 06, 2010

Autocannon Dreadnoughts - First trial games

This weekend we opened our new gaming venue, Briefspite's basement! For this first session, we were testing out lists for an upcoming tournament in Sweden. This particular tournament uses some quite restricting composition rules, so some of the harder choices will give you a negative score before even starting the game! This effectively means no extreme mech spam, no Terminator spam, no Land Raiders, etc...

Image courtesy of From the Warp
I have wanted to test out the viability of DakkaDreads and DakkaPreds for quite some time now, and finally got my wish. My list:

  • Librarian with Machine Spirit & Null Zone
  • 3 Dreadnoughts with 2xTwin Linked Autocannons
  • 2x10 Space Marines with Flamer, Missile Launcher and Combi-Melta in a Rhino
  • 6 Scouts with Missile Launcher and Camo Cloaks
  • 10 Assault Marines with 2xFlamers and Power Fist
  • 2 Predators with Heavy Bolter Sponsons
  • Thunderfire Cannon
I played Illumini's Blood Angels twice. Both games was Capture & Control (one objective each) with Dawn of War deployment. His list was something like this:
  • Librarian with Sword Sanguine and Jump Pack
  • 5 Sanguniary Guard with some equipment
  • 2x5 Assault Marines in Razorback with Lascannon & Twin Linked Plasma Rifle
  • 2x5 Assault Marines in Razorback with Twin Linked Heavy Flamer
  • 3 Dreadnoughts with Multi Meltas
  • 2 Baal Predators
Even though I had longer ranged firepower and all his stuff had to come on from his board edge, I didn't have enough to stop his advance at range. Add to this that I deployed stupidly, and used my resources in a less than optimal way, all he had to do was walk up and take my objective. In hindsight, I could have placed my Rhinos in front of his Baals, blocking his advance for a turn, but I still had nothing that could threaten his objective. All I could hope for was a draw. And I still lost...

It should be noted that my list is rated as being a lot weaker according to the tournament composition rules. Still, this is a weak excuse for lackluster play.

In conclusion, going all-out Autocannon isn't all that awesome when the opponent has AV12 or higher. I still think that the concept may work, but the list needs more Melta and more mobility. Melta to make it less desirable to simply drive up close, and mobility to be able to threaten objectives.

Monday, November 02, 2009

Warhammer 40k Video Battle Report: Space Wolves vs Necrons

I'm hosting a 500 point doubles tournament next sunday, and Norau is attending. He wanted to test out a list he is considering, and I was more than happy to play him.

I hadn't fielded my Necrons in some time, so the tin cans took went forth once more. For this game, we decided that Phase Out would not apply.



Wednesday, September 16, 2009

Friday, September 11, 2009

First tournament in over a year!

This weekend, I'm attending the tournament "Invasion" i Kristiansand, Norway.

I'm not bringing a very powerful army, and you'll not be finding this list on Warseer anytime soon, if you know what I mean. I'm a little tired of the guys bringing the latest internet list and doing well, not because they are stellar players, but because the list is very, very powerful.

This time, I thought I'd aim for the lower tables, where the not-so-powerful armies and not-so-competitive opponents are. Hopefully, I'll play someone I haven't met before.

Check out www.invasion.no for more on the tournament.

Friday, April 24, 2009

Video Battle Report: Tyranids vs Witch Hunters

My brother hasn't played Warhammer 40k since 3rd edition. Now back for 5th, he is still a pleasure to play against.

For his first game in over 5 years, he chose to play his Tyranids. I took my Witch Hunters to the battlefield. You'll note that I took quite a few Space Marine allies from the Revilers Chapter.

I have a lot of Sisters of Battle, but for this match, I wanted to try out both the semi-new Space Marines codex and show my brother my Witch Hunters. Even though I have been building this army for years, he has yet to play against it.

The mission was Seize Ground, with 5 objective markers. I got first turn, and moved rather aggressively up the board. My plan was to contest all four objectives near his deployment zone with my many tanks, and grab the one near mine with a Space Marine combat squad. Check the video to see how it went.

Saturday, March 21, 2009

After the first turn of firing


We killed a bunch of Dark Eldar, but was it enough?