Saturday, February 12, 2011

Exploring Special Characters from Imperial Armour 9

Last time we made a Daemons army using Blight Drones to dramatically increase firepower and block movement. This time, let's check out some of the many Special Characters from Imperial Armour 9 - The Badab War part 1, and what they can do for your army.


Captain Tarnus Vale - 175 points

This guy is the Praetor of the Fire Angels 3rd company and has a thing for armoured warfare. He is a regular Captain stats-wise, but isn't a powerhouse in close combat or shooting. He is a 175 point army buff because of his Chapter Tactics rule:


Chapter Tactics: Vale is a master of the mechanised assault and anti-armour warfare. If you include Captain Vale then all units in your army exchange the Combat Tactics special rule for the Tank Hunters USR. In addition, any Rhino or Razorback bought as a dedicated transport for squads affected by this change gains the Extra Armour upgrade for free.

In addition he has the following special rule:
Master Gunner: Any vehicle with the subtype (Tank) that transports Captain Vale gains the Tank Hunters USR.

Put him in your army, and all your Devastators' Missile Launchers are S9 versus vehicles. That's pretty hard core! Put him in a Land Raider and your Godhammers will pummel the enemy tank lines with two Twin-Linked S10 shots per turn. All the Krak Grenades in your army are S7, Power Fists S9, Plasma Guns S8 and even the humble Bolter gets bumped up to S5 as long as a vehicle is the target!

Sure, he's a liability if you expect to meet a lot of footsloggers like Footdar, Tyranids or The Green Tide, but the strength of getting Tank Hunters on all your foot troops is immense!

Let's try a list @1850 points:

Captain Tarnus Vale

5 Assault Terminators, Land Raider w/Multi-Melta

10 man Tactical Squad w/Meltagun & Lascannon, Sergeant with Combi-Melta, Razorback w/Lascannon, Twin-linked Plasma Gun & free Extra Armour
10 man Tactical Squad w/Meltagun & Lascannon, Sergeant with Combi-Melta, Razorback w/Lascannon, Twin-linked Plasma Gun & free Extra Armour

5 man Devastator Squad w/4 Missile Launchers, Razorback w/Lascannon, Twin-linked Plasma Gun & free Extra Armour
5 man Devastator Squad w/4 Missile Launchers, Razorback w/Lascannon, Twin-linked Plasma Gun & free Extra Armour
5 man Devastator Squad w/4 Missile Launchers, Razorback w/Lascannon, Twin-linked Plasma Gun & free Extra Armour

That's 75 free points of Extra Armour! 12 S9 Missile Launchers and 4 S10 Lascannons should make short work of any Razorback or Chimera spam on the other side of the table. All the Extra Armour will keep your tanks moving and your deployment zone from clogging up with stunned tanks.

If the enemy tries to rush you, the Meltaguns are S9 and should stop any vehicles coming too close for comfort. Sure, 5 Assault Termies aren't the best counter charging element there is, but they should be able to hold up most units that have weathered the storm of fire.

Next time we'll look at Chapter Master of the Raptors, Lias "The Grim" Issodon and his stealthy ways. His boys are even more stealthy than the Night Lords!