Saturday, April 02, 2011
Video battle report: Imperial Guard vs Eldar
Friday, March 25, 2011
Video Battle Report: New Grey Knights vs Orks
She had a pretty good list, with Lootas, a couple of Kans, two Trukks full of Boyz, a largish unit of Koptas, and the big heavy hitter: Ghazghkull Thraka with a lot of Nobs in a Battlewagon. Nice!
I have gotten hold of a copy of the new Grey Knights Codex, and what better to try than a Henchmen-heavy list lead by everyone's favourite inquisitor, Coteaz himself!
My list:
Coteaz
Eversor Assassin
5 Purifiers w/2 Psycannons, 2 Hammers, Rhino
7 Grey Knight Terminators m/Psycannon & Warding Stave
10 Henchmen (3 Crusaders, 5 DC Assassins, 2 Warriors)
10 Henchmen (3 Crusaders, 4 DC Assassins, 3 Warriors w/Meltaguns), Chimera
7 Henchmen (3 Servitors w/Heavy Bolters, Jokaero, 3 Warriors w/Plasma Guns), Chimera w/HK missile
Dreadnought w/Plasma Cannon
Dreadknight
Land Raider
We rolled for mission and deployment and got Capture & Control and Pitched Battle. My objective is on the center hill and hers is in the big grey building.
Check out the video battle report for details on the game!
Tuesday, March 01, 2011
Tuesday, December 08, 2009
Monday, November 02, 2009
Warhammer 40k Video Battle Report: Space Wolves vs Necrons
I hadn't fielded my Necrons in some time, so the tin cans took went forth once more. For this game, we decided that Phase Out would not apply.
Monday, October 05, 2009
Warhammer 40k battle report: Tyranids vs Orks
In the end, it did not matter. They would all be eaten. It was simply a matter of time.
500 points combat patrol

In a month, we're going to have a 500 point doubles tournament, using the 40k in 40 minutes rules. For those unfamiliar to these rules, they are:
- No 2+ saves
- Max 2 wounds per model
- Max 33 in total armour on vehicles
- Min 1 Troop, no other Force Organization Chart requirements
I met a guy I haven't played in over a year, and we decided to play a 500 point game using the rules outlined above.
My list:
- 4 Tyranid Warriors - Wings, Adrenal Glands (+WS), Adrenal Glands (+I), Toxin Sacs (+S), Rending Claws, Scything Talons, Flesh Hooks (192)
- 16 Hormagaunts - Adrenal Glands (+WS), Toxin Sacs (+S), Flesh Hooks (224)
- 12 Gaunts - Devourers (84)
His list (from what I remember):
- Weirdboy
- 14 Slugga Boyz - Nob w/Power Klaw, Big Shoota
- 14 Slugga Boyz - Nob w/Power Klaw, Big Shoota
- 12 Slugga Boyz - Nob w/Power Klaw, Big Shoota, Trukk w/Reinforced Ram
Deployment
We rolled for mission and deployment and got Capture & Control and Dawn of war. This meant that my precious Warriors would be off-table first turn. Crap. If he managed to kill enough Gaunts, they would probably run off the table without any Synapse nearby. He took first turn and deployed in such a way that he was controlling two of the four objectives. I deployed my Gaunts and Hormagaunts far back, behind cover. Fortunately, the units were large, and Ork shooting isn't very accurate.
Turn 1
I failed seizing the initiative, and he started his turn. The Trukk boyz came up the board at full speed, and the two other boyz units shot their Big Shootas on the Devourergaunts. Only one of them hit and wounded, and I passed the cover save. Phew!
In my turn, the Hormagaunts pushed forward,
Turn 2
Shocked by the carnage, the Orks were initially reluctant to engage. The Trukk Boyz drove to a better position, blasting away. A Tyranid Warrior lost a wound, and I lost a single Hormagaunt.
The Tyranids shuffled about, making sure that they were in a good position to charge next turn.
Turn 3
The Trukk Boyz drove up 13" and jumped out, perhaps hoping for a fight. They were an inch too far away, but their shooting killed a Tyranid Warrior.
The Tyranids were going for bust! The Hormagaunts charged the large unit of Ork Boyz, while the Warriors charged the Trukk Boyz, after the Gaunts had shot them up a bit. As there were only 8 Boyz left, the Warriors were confident of victory (12 attacks, hitting on 3s, wounding on 3s, 6+ save).
As expected, the Hormagaunts killed the entire unit of Boyz, taking a couple of casualties themselves. However, the Tyranid Warriors completely fluffed their charge, only killing 3 boyz! The 3 boyz and Nob still standing then wiped out the Warriors! Disaster!
Turn 4
The Trukk turned and tank shocked the Hormagaunts, which promptly fled the scene. Without synapse, the Tyranids were in complete disarray!
The four Orks left charged the Gaunts, killing a few and forcing them to flee.
Game end - Ork victory!
With no forces left, the Hive Mind had to accept defeat this time. It was the single round of combat with the Tyranid Warriors that made all the difference. On average, they would have wiped the Boyz out to a boy, but alas, It wasn't to be. Without synapse, the Tyranids were completely useless and lost very quickly.
The battlefield was suddenly blurred and distant for the Hive Mind. The Synapse creatures had perished. No matter, the planet was soon to be digested anyway. The Orks had won this battle, but the war was already decided. The fungus would be valuable bio-matter for the coming onslaught of the Imperium of Man.
Monday, September 21, 2009
Video Battle Report: Chaos Space Marines vs Tyranids
We rolled randomly for mission and deployment, and got Annihilation (Kill points) and Pitched Battle (deploy up to 12" from the board edge).
My list:
2 Khorne Daemon Princes with wings
5 Thousand Sons in a Rhino
8 Khorne Berzerkers in a Rhino
14 Lesser Daemons
10 Chaos Space Marines
Land Raider
His list:
Hive Tyrant (shooty) with 2 Tyrant Guard
Broodlord with Genestealer retinue
Dakkafex (twin devourers)
Lictor
3x8 Gaunts
2x6 Genestealers
2xSniperfex (Venom cannon & barbed strangler)
My plan
Exploit outflanking Genestealers and race up the center of the board. If I could get into close combat before the Genestealers got into the fight, I would be using my 1500 points to attack his 1100 points. Add to this that my forces were very close combat oriented, whereas his were not, I would just have to get there to get a big advantage.
Deployment
He gave me the choice of table edge, and I set up with some mobile forces on the edges. I hoped this would make him put all his stealers in outflanking reserves. Unfortunately for me, he didn't. The Broodlord and 'stealer retinue was right in the middle. Crap...
In addition to this, he seized the initiative! I had not deployed in anticipation of this, so I was expecting a pretty brutal end to my mobile infantry forces. Watch the video battle report below to see how the game progressed.
Music from www.freeplaymusic.com
Tuesday, August 18, 2009
Video Battle Report: Ulthwe vs Tau
Please let me know what you think about this Battle Report format, especially compared to my other Video Battle Reports.
For this Battle Report, I fielded my Ulthwe once more against my buddy Norau's Tau army. We played a mission from an upcoming tournament.
Alpha mission: Objectives
If both players claim an equal number of objectives, they both get 8 Battle Points
If one player claims 1 more objective, he gets 10 Battle Points, whereas his opponent gets 6
If one player claims 2 more objectives, he gets 12 Battle Points, whereas his opponent gets 4
If one player claims 3 more objective, he gets 14 Battle Points, whereas his opponent gets 2
If one player claims 4+ more objectives, he gets 16 Battle Points, whereas his opponent gets 0
Beta Mission: Quadrants
A player that has 1-3 units (scoring or otherwise) in either quadrant that were not used as Deployment Zones, that player earns 1 Battle Point
If a player has 4 or more units in these quadrants, this player gets 4 Battle Points
Gamma Mission: Enemy Leader
The player that kills or routs the enemy HQ unit with the highest points value gets 2 Battle Points.
Check out www.invasion.no for more on the Invasion tournament.
Monday, August 03, 2009
Blood Bowl video report
I fielded my Dark Elf team, the "Brides of Khaine", while Norau played his Ork team, the "Pazvik Juggernotz". The rule set we use is a slightly modified "Living Rulebook 4". If you can read Norwegian, you can download it here (yeah, we translated it).
The tactic I want to show you here, I call "The old switcheroo". Receiving the ball, I place most of my players on the right flank. Note the Dark Elf Blitzer i place in the middle, near the Line of Scrimmage. This Blitzer has a Movement Allowance of 7 squares and has got the skill Sure Feet. This means that she can move 9 squares relatively safely. After the Orks have all moved over to the right, trying to stop the other elves, she goes for it!
The Orks are simply too slow to stop her, as she receives the ball and sprints to the End Zone for the Touchdown!
If the Ork player leaves some players on the other flank to defend against this tactic (he will need at least two), you will have less orks to plough through should you decide to fight your way through their lines. Remember to keep some skilled linemen on the Line of Scrimmage to keep the Black Orks from moving too far.
We will play the rematch in a month or so, and will try to get it on video in its entirety! Stay tuned.
Thursday, July 23, 2009
How I won my last "Capture & control"
I played a game of Warhammer 40k at GW Oslo last night. 1000 points on a 4' x 4' table, pitting my Red Corsairs against the loathsome Eldar. Seeing his list, I was not very confident in winning the game, especially if it would drag on to turn 7. The xenos had brought loads of firepower and even the Avatar was out for human blood.My 1000 points of Chaos boys are pretty much what I have painted for the army right now, so I didn't have much choice with regards to army selection:
- Daemon Prince with wings, mark of Tzeentch and Bolt of Change
- 3 Terminators with a single combi-melta
- 10 Chaos Space Marines with two meltaguns and a champion with a power fist
- 7 Thousand Sons with a sorcerer with Bolt of Change, in a Rhino
- 8 Khorne Berzerkers with a champion with a power fist, in a Rhino
- Avatar
- 8 Striking Scorpions with an Exarch with Scorpion's Claw, Stalker and Shadowstrike
- 3 Guardian jetbikes with a shuriken cannon
- 3 Guardian jetbikes with a shuriken cannon
- 10 Storm Guardians with two flamers and a warlock with Destructor in a Wave Serpent with Star Engines and Scatter Lasers
- Vyper jetbike with Eldar Missile Launcher
- Fire Prism
- 3 Shadow weavers
He won the roll for choosing sides and first turn and took it. I was more than happy to be assured the last turn of the game. I firmly believe that, especially in Dawn of war missions, having the last turn is more important than having the first. The player going second can often perform more risky manoeuvres than the opponent. This often yields better results overall.
In addition, we were battling over objective markers, and having the last turn is almost always more advantageous.
He deployed his Wave Serpent full of Storm Guardians behind cover, and I did the same with my Thousand Sons. I'm not going to recite a turn-for-turn report of events, but the battle went something like this:
Turns 1-4
I did my best to move up the board, getting mixed results. The Daemon Prince managed to immobilize the Wave Serpent and get over to his objective. The Khorne Berzerkers' Rhino got wrecked halfway across the board, on turn 3. They legged it to charge the Avatar, which proved way too strong for them. They did a single wounding hit to it and then died horribly.
The Thousand Sons failed utterly to do anything. Their Rhino got immobilized on turn 2, the sorcerer failed to hit anything with his Bolt of Change all game and the two times they shot at Eldar Jetbikes they either failed to hit or failed to wound. They didn't even have to take a cover save! Disappointing, but they at least managed to hold up the Avatar for a turn.
The Daemon Prince took a fair share of punishment, but the Mark of Tzeentch saved him on several occasions. The Guardians got tired of sitting idle in their immobilized transport and ran out to shoot and charge the Daemon Prince. They had obviously not read up on the capabilities of Daemon Princes. Even if they managed to take a single wound off him, he won the combat and ran them down.
Turn 5
Up until the Guardians bought it, I had only managed to kill two jetbikes and immobilize the Wave Serpent with my shooting. All the while, the Shadow weavers were taking a toll on all my troops. They killed something like two Berzerkers, three Thousand Sons and three Chaos Space Marines in total. I had nothing to respond to this, as they had been placed the corner opposite the objective. I couldn't afford to send anyhing to deal with them, so I just had to take the pain and enjoy the ride!
My opponent started to realize my plan in turn 5. I would just hold my objective with my Chaos Space Marines, while the rest of my army killed his fragile scoring units and held up the rest of his forces. When turn 5 came to a close, I had my objective. My three Terminators had deep struck down on his.
A friend of his rolled for the game to end, but it came up a 4, and we continued.
Turn 6
At this point I had Striking Scorpions running for my objective, and the entire Eldar army gunning down my Daemon Prince and Terminators. However, it was apparent that the Scorpions had little hopes of taking out the Chaos marines on my objective without support. The Fire Prism and Shadow Weavers pumped shots into them, but some nice armour saves saw only a few casualties. They were now down to six models.
In my turn, the Chaos Space Marines shot the Striking Scorpions, felling three. They promptly failed their morale check, and legged it. No hope of a last turn assault now. The Terminators assaulted the last remaining Eldar jetbike, which died three times over. I had the only scoring models on the table, and had a winning position, 1 objective to none.
My opponent's friend rolled again, and this time it came up a 5. The game went on!
Turn 7
The Scorpions rallied, but were too far away to assault, and didn't have line of sight to shoot, the Chaos Space Marines. The Fire Prism, Shadow Weavers and Vyper shot everything they had into the cowering marines, which got pummelled to the last man. Only the Aspiring Champion remained!
On the other side of the board, the Avatar assaulted the Terminators, which were cut down by the burning monster.
And with that, the game was over. I had two models remaining: The Aspiring Champion and an immobilized Rhino with no weapons left.
Victory to the Chaos Space Marines!
The only models I killed were his scoring units. He killed my forces to a man, but couldn't contest in the final turn. Good thing I immobilized that Wave Serpent with the Star Engines!
Sunday, May 24, 2009
Video Battle Report: Dark Eldar vs Tau
For those of you who are unfamiliar with Dark Eldar and the webway, the Webway Portal is a wargear item which can be deployed on the field by a character. When activated, any Dark Eldar reserves can enter from the portal, as if it was a board edge! This can be devastating, and was one of the most powerful builds in 4th edition. Watch the video to find out how the Dark Eldar fared in 5th.
Apologies for the lighting. We played late at night, and my camera isn't very good in poor light conditions.
Friday, May 01, 2009
Video Battle Report: Necrons vs Tau
The Necron army I played actually won a tournament for me in 4th edition, so I was very excited to see how they would perform in 5th.
The game was 1500 points, Seize Ground with 3 objective markers. The Tau set up first and got first turn.
Music from http://www.freeplaymusic.com
Friday, April 24, 2009
Video Battle Report: Tyranids vs Witch Hunters
For his first game in over 5 years, he chose to play his Tyranids. I took my Witch Hunters to the battlefield. You'll note that I took quite a few Space Marine allies from the Revilers Chapter.
I have a lot of Sisters of Battle, but for this match, I wanted to try out both the semi-new Space Marines codex and show my brother my Witch Hunters. Even though I have been building this army for years, he has yet to play against it.
The mission was Seize Ground, with 5 objective markers. I got first turn, and moved rather aggressively up the board. My plan was to contest all four objectives near his deployment zone with my many tanks, and grab the one near mine with a Space Marine combat squad. Check the video to see how it went.
Wednesday, April 22, 2009
Video Battle Report: Tau vs Chaos Space Marines
The game is 1500 points, and the mission is Seize Ground. Both players placed a total of 4 objective markers. The player who controls the most objective markers at the end of the game is the winner.
Music
Alan Silvestri: End Credits, from the movie "Predator"
Breaking Benjamin: Firefly, from their album "We are not alone"
Photex: Ren 2, from the Animatrix soundtrack
Sunday, April 19, 2009
Video Battle Report: Battlefleet Gothic
My brother visited me this weekend, and suggested we'd try a game of Battlefleet Gothic. We used to play this classic game back in the days (at least 5 years ago), and we loved it.
After a few trips to the attic, I had finally found all the ships and scenery. We were ready to play!
We really didn't want to play a standard "kill more ships than your opponent"-match, so we agreed on the orks having to destroy a space station. The Orks would have half as many points to use on ships than the Imperials, so this was a 1000 points vs 2000 points game.
As you can see from the video, the game was grossly unbalanced towards one side. At the end, we discussed ways to make it a more balanced scenario. This discussion is in Norwegian only. Apologies to all you guys who don't speak Norwegian. I know there's a lot of you. Basically we were thinking on reducing the victorious fleet by 30 - 50 %, or placing more terrain to make it a bit more interesting.
The music in the video is from the soundtrack from the movie Π (Pi), by Clint Mansell.
How do you play Battlefleet Gothic at your club? Do you just line up equal points of ships, or do you focus on objective based missions?
Monday, April 13, 2009
Video Battle Report: Eldar vs Necrons
The game was 1250 points, and the mission was "Capture and Control", from the main rulebook. In short, both players place a single objective marker in their own deployment zone. The player that controls more objective markers at the end of the game wins.
We are speaking Norwegian, but you guys should be able to understand what's going on anyway, as I've written about the action in English. If you have any questions, please do not hesitate to ask questions in the comments.
The music is by Clint Mansell, from the motion picture "Doom". Check out the Varese Sarabande website for the album. The tracks used in this clip are, quite appropriately, named "Doom", "Kill' Em All" and "Go to Hell".
Did I do any blatant mistakes? Would you have done anything differently? Feel free to comment! :)
Monday, April 06, 2009
Video Battle Report: Eldar vs Tau
I played a game of 40k against my buddy playing Tau at Oslo Miniature Games Club (www.2d6.no).
The game was 1250 points and the mission was Kill Points. To make things a little more interesting, we had a secondary objective at the center of the table. This objective was worth the same as having the most Kill Points.
I played my Ulthwe army, with no Wraiths and no Aspect Warriors. Seers and Guardians for the win! Fortunately, the Eldar vehicles are piloted by Guardians, or this army build would never work. The Falcon, Wave Serpent and the Vypers are essential components in the list.
We are speaking norwegian, but you guys should be able to understand what's going on anyway, as I've written about the action in english. If you have any questions, please do not hesitate to ask questions in the comments.
SPOILER ALERT! Watch the video before reading any further!
As for tactics, I made a few really stupid mistakes in this game:
- I lingered with my Wave Serpent, even though the Tau had a Twin-linked Fusion Blaster up its tailpipe. I should have used the Star Engines to get out of there immediately!
- I deployed too wide, and left units unsupported. My War Walkers were completely stranded, and my Storm Guardians and regular Guardians should have been dead thrice over! I was lucky, really lucky. Only two of the Guardian Defenders survived, and three of the Storm Guardians. Between them, they passed five Morale Checks and one Pinning Test. Really lucky, but not well played.
- I gave up the objective. Sure, the Falcon can take a lot of damage, but the Fusion Blaster-armed Battlesuit was still alive after turn 5, so he could have taken out the Falcon, and the 22 Fire Warriors would have had no problems in taking out the Seer Council! The game ended after turn 5, and I contested the objective. Lucky for me, but again, not well played.
All in all, I won, but it really could have gone either way. One more turn, and both Guardian units would have been wiped out, the Falcon and Seer Council were in serious jeopardy, and I would have been unable to reliably contest the objective.
Do you guys see any other mistakes I made? Could you have done better? Feel free to comment!! :)